The requirement & the main purpose of my project
What is the main purpose??
01 to provide/bring back some analog choices that we don't have in current cellphone-communication process.
02 to put an emphasis on emotional needs/actual needs, try to propose some potential solutions to these user's needs, see if the technology can provide any form of help instead of constrain.
What is the requirement for my project to be successful?
01 user study....I need more people's real life experiences to tell what are the most common seen emotional needs
02 prototype..... to make my project/proposal easier to understand by providing the visual of the scenarios. (actual implementation? video? animation?)
03 research....research for precedents that related to technology that help resolve human(emotional needs or non-emotional needs) needs, also research on how technology shape people's behavior and form social protocol
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some thoughts for the experiments :
01 divide 10 people to two group, one group is not allow to use text message(neither write and read), one group is not allow to make and take calls(only using text message) to see whats the reaction of people
purpose....to see what is lost and make people feel in each part and be able to compare(?)
02 ask people to stop using their phone for 3 days( like we talked about before)
purpose....to see what kind of role does cell phone play in our daily lives
03 ask people to record their purpose and feelings of their calls( like purpose: ask what my friend is doing feeling: shit, he didnt pick up)
purpose..... to see what's people's main purpose of using cell phone( user behavior record?) and get an emotional record
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links that i found useful:
http://www.customerinput.com/design/
http://blogs.sun.com/designatsun/entry/emotional_design_and_mobile_devices
http://csdl2.computer.org/comp/proceedings/hicss/2008/3075/00/30750044.pdf
04/02 update
http://www.urban-atmospheres.net/
01 to provide/bring back some analog choices that we don't have in current cellphone-communication process.
02 to put an emphasis on emotional needs/actual needs, try to propose some potential solutions to these user's needs, see if the technology can provide any form of help instead of constrain.
What is the requirement for my project to be successful?
01 user study....I need more people's real life experiences to tell what are the most common seen emotional needs
02 prototype..... to make my project/proposal easier to understand by providing the visual of the scenarios. (actual implementation? video? animation?)
03 research....research for precedents that related to technology that help resolve human(emotional needs or non-emotional needs) needs, also research on how technology shape people's behavior and form social protocol
//////////////////////////////////////////////////////////////////////////////
some thoughts for the experiments :
01 divide 10 people to two group, one group is not allow to use text message(neither write and read), one group is not allow to make and take calls(only using text message) to see whats the reaction of people
purpose....to see what is lost and make people feel in each part and be able to compare(?)
02 ask people to stop using their phone for 3 days( like we talked about before)
purpose....to see what kind of role does cell phone play in our daily lives
03 ask people to record their purpose and feelings of their calls( like purpose: ask what my friend is doing feeling: shit, he didnt pick up)
purpose..... to see what's people's main purpose of using cell phone( user behavior record?) and get an emotional record
//////////////////////////////////
links that i found useful:
http://www.customerinput.com/design/
http://blogs.sun.com/designatsun/entry/emotional_design_and_mobile_devices
http://csdl2.computer.org/comp/proceedings/hicss/2008/3075/00/30750044.pdf
04/02 update
http://www.urban-atmospheres.net/
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